Please note that all of this old media is presented here for historical purposes only, and may not meet our current standards of quality.
Nomad II: Trapped was my second video game. Finally released in late 2003 after nearly two years of work, Nomad II contained 40 designed levels, 20 personalized save slots, a competitive scoring system, and a random level generation algorithm that could keep a player busy forever.
By this time, the entity that would eventually become the Malex Media Network was almost fully grown. As a team, we managed to put together a series of character sprites based on live action video, we managed to produce actual sound and music, and to top it all off, we managed to get runner-up in a amateur coding competition.
Don't let the lack of a Nomad I confuse you. This game is a sequal to a short story that I wrote during a time when I didn't know any better. (Actually, the game's story is pretty bad too...)
Nevertheless, this game was quite fun to make, and is equally enjoyable to play.
Have fun!
--Alex Markley






......??????
Submitted by Rufas Shinra on Tue, 2006/09/05 - 4:20pm.
and HOW do you get it from the computer to your GBA?
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落 天使
"I was in a bizarre state of mind: The state of mind that
only a coder can understand - where the world around you fades, and the ordered, perfect logic of the computer
becomes your reality."
^-mAlex