Please note that all of this old media is presented here for historical purposes only, and may not meet our current standards of quality.
Nomad II: Trapped was my second video game. Finally released in late 2003 after nearly two years of work, Nomad II contained 40 designed levels, 20 personalized save slots, a competitive scoring system, and a random level generation algorithm that could keep a player busy forever.
By this time, the entity that would eventually become the Malex Media Network was almost fully grown. As a team, we managed to put together a series of character sprites based on live action video, we managed to produce actual sound and music, and to top it all off, we managed to get runner-up in a amateur coding competition.


